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Clockwork Siege Engines

ROLE

Designer and Developer

DESCRIPTION

Clockwork Siege engines is an Angry Birds inspired 2D, physics based puzzle game.

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Made in one week, the game also had to be controlled using only the mouse. The player controls their items through winding up cog wheels to power them.

YEAR

2023

GENRE

Casual Puzzle Game

PLATFORM

PC

System Design

Because I had to make this game function with only the mouse, I was forced to use a very simple control scheme for the game.

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My initial plan was to make a system where the player used their mouse cursor to spin the cog wheels but this ended up not really working as I couldn't get it to be consistent, especially for the battering ram.

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Since I only had a week, I didn't want to waste time on trying to make that control scheme work and instead used the mouse scroll wheel instead.

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This somewhat retained the directness of input that I had wanted whilst making a much more predictable system.

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Predictability is also why I implemented the tension bar for the catapult. I wanted the player to know how much they had wound it up the previous attempt so they could use that information to inform their next attempt.

Level Design

When it came to the level design, I didn't have time for the kind of testing and iteration I would normally want to do on levels in any game, especially a puzzle game.

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That being said, I think I managed to do a good job of creating a reasonable learning curve for this game and showcasing the mechanic that I had designed.

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