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GAME DESIGNER

Adam Thompson

Manchester based Game Designer.

Experienced in System Design, Narrative Design, and Level Design.

Experienced in Unity and Unreal. 

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My Latest Work

Reversal

MY PORTFOLIO

Reversal is a first person puzzle platformer where the player must use time manipulation to solve puzzles and complete challenges. 

Developed in Unreal Engine, Reversal's unique concepts and mechanics make it my favourite game that I have created so far.

A cross between a point and click puzzle game and a deck builder with turn based combat, Husk was made by a team of designers, developers and VFX artists lead by Ivaylo Georgiev.

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Vextorial

Vextorial is a groundbreaking 2.5D mechanical puzzle game for PC, offering a unique gameplay experience. Players navigate levels using gravity changes and plane-switching, creating endless opportunities for intricate level design and complex tactics. By switching between Gnomonic and Orthographic modes with a simple click, players solve puzzles and reach goals through a series of permutations. The puzzle map itself is a level, where the gravity of the map and the in-game levels affect each other, providing meta-puzzle challenges.

A simple Angry Birds inspired Puzzle game, Clockwork Siege Engines was developed in the span of a week and had to be playable with only a mouse.

Peg-Leg Pogo is a 2D platformer where the player must navigate the stages as a pirate with only a pogo stick for a leg leg.

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Havnyr:

Conspiracy In The Sunken Continent

Havnyr is a fantasy world enclosed inside a massive set of circular cliffs. Conspiracy in the Sunken Continent is a DnD campaign module where the players slowly unravel the secrets of the world and battle to save it from annihilation.

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